![]() ![]() ![]() 1.1 The Orochi Saga (The King of Fighters '94-'98).Many of its bosses have been known to be the first examples of numerous boss-style attacks, such as screen fillers and energy pillars. This series is also infamous for its SNK Boss Syndrome, with bosses possessing exceedingly good range and priority on their attacks. However, midway through the competition, evil forces intervene, forcing the winning (player's) team to take action and defeat these forces, often manifested as a boss character or two. ![]() The plot of these games center around an annual "King of Fighters" tournament, which series main characters Kyo Kusanagi and Iori Yagami participate in, amongst many other characters. The series would eventually become SNK's flagship series, with over 100 characters having been introduced into the series over 17 main series games. Starting with The King of Fighters '94 released in 1994, the series was originally conceived as a crossover title between SNK's various intellectual properties at the time, featuring characters from series such as Art of Fighting and Fatal Fury, with the only exceptions being Kyo Kusanagi and Rugal Bernstein, both of whom were originally created for The King of Fighters '94 as the main protagonist and final boss, respectively. Since this is a 元, it will end with a modified Heat Drive.The King of Fighters, officially abbreviated KoF, is a popular fighting game franchise from SNK/Playmore. K' throws his sunglasses at his opponent, and if they hit, he launches into a vicious flurry of attacks. Shoryureppa-type move with a Tsuika Kougeki at the end. if delayed to max, it becomes unblockable. I am aware some people are not a fan of this move. His classic close-range flame projectile. Has overhead properties - for some reason. With every completed taunt animation, he gets one more stock of "Ignite." So, if you manage to pull off the move 3 or 4 times in a row, it will change the next 3 or 4 normals he does, meaning you can do whole combos while "ignited." I will probably have ti put a cap on this to prevent hugely damaging combos, probably 5 or 6. Also unlike Ryu's, these can be store dup. However, unlike karmic Shift, which effects only specials and supers, Ignite effects only normals, giving his next normal or command move fire FX, extra damage and more hitstun. Much like Ryu's "Karmic Shift," this move effects K's next attack. I'm basing my version on KOD's Ultimate K', since it's open source. Please let me know if you think I'm forgetting something vital, or if I'm including something that isn't necessary. What I have after this is a very tentative movelist. KoF characters have such varying movesets through the years, that I want to get everyone's thoughts on exactly what should or should not make it into this version of K'. ![]() He will not be adhering to just his KoF99 moves. The "King of Fighters '99" in the topic title just refers to the first game he appeared in. However, I think with a different palette, and some edits here and there by myself, he will look fine and no more out of place than the MVC characters or my original sprites.Ģ. Yes, I am using Dampir's sprite set, which I know a lot of folks don't like. First of all, let's get these two things out of the way:ġ. Okay, this one I will honestly need some opinions on. ![]()
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